EARTH
Diamond Dire Wolf
ATK:
2000
DEF:
1200
View:
4396
2 Level 4 monsters Once per turn: You can detach 1 Xyz Material from this card, then target 1 Beast, Beast-Warrior, or Winged Beast-Type monster you control and 1 other card on the field; destroy them.
Diamond Dire Wolf — Power Evaluation
Final Score: 52 ± 8 · Confidence: Medium
- Intrinsic: 51 · Deck: 53 · Meta: provisional
- Primary role: Removal / Negation · Secondary: Utility
Why it scores here
Diamond Dire Wolf is a Level 4 Xyz that converts one detached material into a once-per-turn destruction of up to two cards, but the mandatory target of a Beast, Beast-Warrior or Winged Beast you control means the effect usually costs you a second card. Its 2000 ATK earns nothing. Points come from the generic two-Level-4 summon, the flexible any-card-on-field destruction, and the cheap Extra Deck slot; the thin combo sample (one board, not a starter, material or payoff) keeps combo conversion low.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Summoned from two Level 4 monsters, which many decks run; observed in 400 sampled decks across 109 archetypes but only as a single combo appearance (observed, inferred). |
| Combo & Conversion | 30 | One recorded combo with power index 52 and no starter, searched, material or payoff role; the destruction is a single removal step, not a board-building engine (observed, inferred). |
| Resource Economy | 25 | Detaching a material plus the mandatory own Beast target costs two resources to destroy one opposing card, so card economy is roughly neutral to negative (verified, inferred). |
| Effect & Interaction | 55 | Once-per-turn destruction can hit any card on the field, including set backrow, which is flexible removal, but it is destruction rather than negation (verified). |
| Material Utility | 20 | Not a useful material for other Xyz summons in the evidence; the body value is its ATK line, which earns nothing under the rubric (inferred). |
| Resilience & Flexibility | 35 | Effect can be negated and only works once per turn; no recovery or recursion text is present (verified, inferred). |
| Deck-Building Efficiency | 70 | Uses one Extra Deck slot, averages 1.2 copies per deck, and relies on common Level 4 monsters rather than garnets or locks (observed, verified). |
Calculation
Weight profile: 0.7 Removal / Negation + 0.3 Utility. Intrinsic ≈ 51, Deck ≈ 53, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Once-per-turn destruction can hit any card on the field, including set backrow
- Summoned from two Level 4 monsters that are common across many archetypes
- Cheap Extra Deck slot, averaging about 1.2 copies per deck
- Can answer both opposing cards and problem cards in the same turn
Weaknesses
- Must target one of your own Beast, Beast-Warrior or Winged Beast monsters, so the effect usually costs a second card
- Costs an Xyz material each use
- Once per turn, so it is a single removal event
- Effect can be negated, which removes the destruction
Counters / choke points
- Monster-effect negation (general category; no counter evidence for this card in the pack)
Best use
Removal (once-per-turn destruction). Decks: Xyz decks that run two Level 4 monsters and a Beast-type monster (observed spread: Fire King, Shark, Crystal Beast, Fire Fist). Suggested copies: 1.
Evidence & gaps
- Verified: Effect: once per turn, detach 1 Xyz Material, then destroy one of your Beast, Beast-Warrior or Winged Beast monsters and one other card on the field; Summoned from two Level 4 monsters; Effect is destruction, not negation
- Observed: Present in all 400 sampled decks, averaging 1.2 copies, across 109 archetypes (sample is likely selected by card match, so 100% is not a real inclusion rate); Top partners include Evilswarm Exciton Knight at 37.5% and Mystical Space Typhoon at 34%; One combo appearance with power index 52, no starter, searched, material or payoff role
- Inferred: The own-monster target makes the effect a card-for-card trade in most boards; Its value is as a flexible removal tool rather than a combo engine, based on text plus the single combo sample
- Data gaps: No banlist token; assumed 3 copies (unlimited) decks_running_main is 400 of 400, which likely reflects how the sample was selected (matched by CardId) rather than true inclusion Only one combo recorded for this card, so combo conversion is weakly supported usage_statistics shows a single Megalith row at 100% and 1 copy, too thin to calibrate No guide snippet names this card or includes its passcode in co_card_ids






